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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna

Shooty and the Catfish: Episode 1 is now complete and available to download over on itch.io! Go check it out! :D

https://visitorsfromdreams.itch.io/shootycatfish-episode1

Welcome to the world of Nimbin, a world full of strange characters and even stranger characters. Shooty and Zaat are a team dedicated to solving mysterious monster mysteries, for a price of course, as much as they love what they do they cant do it just for the love ya know. In todays episode a call comes in from a mushroom mining town called Grit where strange things are definitely afoot!

Shooty and the Catfish is an episodic series with 5 episodes in total planned, each of these episodes building on the mechanics and story as they go.  With a Game Boy Color inspired aesthetic and an original EDM soundtrack  by Jim Hort and a unique resource management based combat system, I hope you enjoy this first entry into this strange new series.

A Game by Visitors From Dreams
Music by Jim Hort
Additional Music by Agent Ape: https://agentape.bandcamp.com/
Promo Art by Nathan Malone: https://www.artstation.com/zekeyspaceylizard

And a very special thank you to everyone who has followed and supported this project, allowing it to finally come out!

shooty and the catfish rpg maker indie game
Well folks, the silence is over, and I am here with big big news!
“Shooty and the Catfish: Episode 1 - Mushroom Madness” is complete and ready for release! But, before I get into my release plans, I feel I should talk about some changes to the game...

Well folks, the silence is over, and I am here with big big news!

“Shooty and the Catfish: Episode 1 - Mushroom Madness” is complete and ready for release! But, before I get into my release plans, I feel I should talk about  some changes to the game and my plans for it that have come about since my interview several months back.

First of all, I am still releasing this game episodically, but I will no longer be charging money. Instead I will have it open for donations on itch.io and I hope to also have a Patreon up and running for release. Donations from Patreon will go towards both future episodes and animation projects and I will only have a single $1 tier. When the series is complete I will release a singular game project on Steam, but thats a long ways off obviously. For now, I want the game to be free and to be experienced by anyone who wants the chance to experience it. Donations are obviously appreciated, but certainly not mandatory, especially for something thats experimenting with a staggered release (Each episode will be completely stand alone, though you will start with any new skills and gear found in the previous episode) the way this project is.

With all of the mapping and dungeon programming done for 3 of the last 4 episodes they should hopefully come out no more than 2 - 3 months apart from each other, at least thats the goal. This will largely depend on how busy things get with freelance work and my short film projects.

Now, for Episode 1′s release now that its done, all I have left to do is to put together a trailer. This is something I want to approach the same way I would one of my short films, wanting it to be something thats very polished, those of you who follow my work know exactly what I mean. I also want to have my Patreon up and running before release. I am to have all of this done by late February (weather permitting, its Summer in Australia and working at the computer in sweltering heat isnt good for me or my hardware) so keep posted to this space!

Once again, sorry for the delays and the silence, but things are back on track! I look forward to letting everyone who has supported me as soon as its released! Your support means the world to me! <3

RPG Maker indie game indie game dev shooty and the catfish
nuttatulipa
blackcrystalsrpg:
“ rpgmgames:
“ Happy New Year from RPGMGames! Let’s take a moment to reflect on 2018 and look back at all of the incredible projects and developers that were featured last year. January’s Featured Game: HELLO CHARLOTTE GENRE:...
rpgmgames

Happy New Year from RPGMGames! Let’s take a moment to reflect on 2018 and look back at all of the incredible projects and developers that were featured last year.

image

January’s Featured Game: HELLO CHARLOTTE

GENRE: Surreal, Horror, Dark Comedy
WARNINGS: Gore, Body Horror, Graphic Content
SUMMARY: Meet Charlotte - a puppet you will control. Meet her alien friends, maggot cat and a certain Observer. Dive deep into horrors of junk food, TV world, religion and romance novels for middle-age women. Keep your puppet safe at all times. Or don’t.
Have fun dying!


Check it out here: EP1 | EP2 | EP3 | DELIRIUM
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February’s Featured Game: LONE STAR

GENRE: Western, Action, Adventure
SUMMARY: Lone Star takes place in the far-flung, sunbaked desert country of Diamondback, where sheriffs struggle to maintain civil order and protect the public from the deserts’ many vicious outlaws. The demand for someone to enforce the law led to independently operated training programs for citizens who want to help keep the peace. Elmer is a student of one such program held in the little mining locale of Bulk Rock City, who ventures into the chaotic wasteland alone in an effort to do his part as a sheriff-in-training.


Check out the developer’s blog here!
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March’s Featured Game: CERESS AND OREA

GENRE: Puzzle, Adventure
SUMMARY: Ceress is sentenced to death, because she’s in love with the ‘wrong’ person. But stubborn as she is, she calls out to an old deity, demanding a chance to change this unrighteousness.
Can Ceress overcome death to be reunited with the woman she loves, Orea?


Play the game here!
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April’s Featured Game: FOLKLORIA

GENRE: Adventure, RPG
SUMMARY: Folkloria is a lighthearthed turn-based RPG set on a floating island inhabited by mythological creatures. You play as Weaver, a young and unassuming griffin determined to rescue his family from the clutches of Dr. Zeralidius, a shady businessperson from the world below the clouds who plans to modernize the peaceful island.


Check out the developer’s blog here!
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May’s Featured Game: MARE

GENRE: Horror, Adventure, Fantasy, RPG
WARNINGS: Listed here
SUMMARY: The game follows Naomi, who awakens to find that they cannot remember their name, memories, and where they are. All they know is they can hear a lone voice calling to them, “Naomi, come find me.”


Play the demo here!
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June’s Featured Game: QUEEN MARY’S SCRIPT RETOLD

GENRE: Adventure
SUMMARY: Queen Mary’s Script is a tale of a young girl who finds a happy escape in her own dreams. She lives in a shell closed off from the world and only in her own room can she express her feelings. That is, until she happens upon the doll Clause and all at once, the magic she yearned for in her life is thrust upon her. However, she soon finds that magic isn’t always what it looks like in books and dolls are just as selfish as humans.


Play the demo here!
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July’s Featured Game: BLACK CRYSTALS

GENRE: Fantasy, RPG
WARNINGS: Alcohol Reference, Drug Reference, Use of Alcohol, Use of Drugs, Use of Tobacco, Mild Blood, Fantasy Violence, Sexual Themes
SUMMARY: Starsio, a street performer, finds himself in the stickiest of situations. Starsio was kidnapped off the streets of his home town and brought to the brothel Paprika where he is forced to become a performer. One rainy night, Starsio gathers his courage and wits and plans an escape. He convinces Arthur, an apprehensive and fidgety new found friend, to accompany him. Starsio sets his escape plan in motion with one last song…


Check out the developer’s blog here!
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August’s Featured Game: SHROOM SOUP

GENRE: Adventure, RPG, Psychological Horror
WARNINGS: Listed here (may contain spoilers)
SUMMARY: You play as Arnika, a gloomy teenage girl. Perpetually tired, you live off excessive sleep, lime juice, and instant soup. You look into the vortex forming in your cup of said soup, this time mushroom flavour. Next thing you know, you are in an entirely different world where everything, from buildings to people, is being devoured by fungi.
It seems like you have no choice but to walk on… Your journey involves exploration, puzzle-solving and battles.


Play the demo here!
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September’s Featured Game: GHOST HOSPITAL

GENRE: Adventure, RPG
WARNINGS: Anxiety, Body horror, Implied child harm
SUMMARY: Ghost Hospital is a game about anxiety, depression, despair, mental rock bottoms, and, of course, ghosts. You play as Robin, a twelve-year-old girl who has an anxiety disorder and is very much alive in this hospital meant for beings that are not alive. Frankly, her anxiety was already bad enough before she landed in a hospital full of dead people, the still-shambling shells of ancient ghosts who try to take her down for a sweet taste of life, and the hospital directors hellbent on keeping her contained, and more importantly, away from the reason she’s REALLY there.
Thankfully, you have your new friends Jay and Sarcastic Ghost- Jay is a ghost about your age, and still a very new arrival to the hospital, and Sarcastic Ghost…well, he’s an amorphous blob of a ghost, who talks a lot despite not having a mouth.


Play the demo here!
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October’s Featured Game: OVERCAST

GENRE: Horror, Supernatural, Action, RPG
WARNINGS: Graphic Violence, Body Horror, Drugs and Alcohol, Obscured Nudity, Mild Gore, Suicide Reference, Religous References
SUMMARY: Overcast is an Action RPG with two separate protagonists. Violet; the modest yet strict Spirit of the Sun, and Nico; the relaxed yet distant Spirit of Rain.
In a world where humans and spirits live alongside each other, Nico is a lonely spirit that resides on Aarat, an obscure city on an island in the middle of the sea shrouded by dark clouds. For some mysterious reason it rains at all times.
After a catastrophe forced Nico into hiding; Violet emerges from her home in the heavens; Paradiso, to take the island by storm and bring an end to the rain.


Check out the developer’s blog here!
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November’s Featured Game: SHOOTY AND THE CATFISH

GENRE: Adventure, RPG
WARNINGS: Course Language, Gore
SUMMARY: Shooty and the Zaat are a dynamic duo solving monstrous mysteries!


Play the demo here!
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December’s Featured Game: SOMA SPIRITS

GENRE: RPG
SUMMARY: Soma Spirits is a choice-driven Role-Playing Game in which players will face heavy dilemmas with a colorful cast of characters. Unlike many games of choice, the decisions you will make in the world of Soma are not so black and white, and characters will undergo different changes depending on how you wish to proceed.
The world of Soma is a land divided into two similar, but distinct versions of one another. At certain locations, you will be able to travel back and forth between the World of Joy and the World of Sorrow and find different inhabitants, monsters, and clues on how to proceed. How you decide to help the people you meet along your journey will determine which of the game’s five outcomes Heart and Soul will find themselves in.


Play the game here! Check out the extended version here!We look forward to many more exciting interviews and new projects in the year to come!
blackcrystalsrpg

Such an honor to be featured alongside all these amazing games and devs :)

shootycatfishgame

What a great batch of games! Go check em all out!

Source: rpgmgames rpgmaker indiegame
macafake
macafake

Hazmat es un juego creado por Visitors From Dreams en RPG Maker MV.

Hazmat es la última en ser contagiada por una extraña enfermedad. Sin saber cuánto le queda, sale a buscar los 8 ingredientes que cree le otorgará la cura mientras ayuda a concretar la última voluntad de los moribundos.

Descarga el juego original

Descarga versión al español
Mediafire - Mega

shootycatfishgame

Macafake has generously translated my microgame Hazmat released earlier this year into Spanish! If thats your jam then go check it out!

Thank you again Macafake, truly feeling honored!

rpgmaker translation

Hello everyone!

I know it has been a while since I have posted an update, this was largely due to freelance work being my number, but here I am sharing progress for Shooty and the Catfish.

Before I get into the progress update however, I want to thank everyone who has followed me since the interview I did for @rpgmgames​ went live. I cant believe how many people liked the look of my game enough to follow me! 

So, onto progress!

Well first of all, for those who missed it in the interview, Shooty and the Catfish will now be released accross 5 episodes as opposed to all being within one self contained game. This is largely due to some format changes as the games linear progression and narrative werent working together as well as I would have liked. My solution to this was to break the game up into a series of standalone experiences. This change has allowed me to make some changes that I think are beneficial to the game as an overall product.

These changes are made up of these additions.

- A town has been added to each episode, allowing for a large increase in NPC interaction and exploration.

- Zaat (Catfish) is now a party member.

- A tighter and focused narrative.

There are however some elements that no longer make sense in this new episodic format, such as experience points and levelling. I am hoping to implement a system that puts a heavier emphasis on adventure game elements and gear for combat.

NOW, for the important stuff, Episode 1, when is it coming and whats been added? Well, this is all good news.

I am aiming to have the first episode released in January, and its made up of areas not found in the demo (infact none of the content from the demo will show up until the final episode) so this will feel fresh to anyone who took the time to play through the original release. In episode 1 you will be visiting a town known as Grit (as seen above) where you will be interacting with a large number of NPCs (also seen above). This town is connected to the Mushroom Mines that were posted many months ago. At this point all that is left for episode 1 is to have the NPC interactions added in, the combat rebalanced to accomodate having Zaat in your party (and her combat animations need to be created) and finally the narrative elements need to be added in.

Thats it for this update, but I do have another new feature/area I will be talking about in a future blog post as well as the narrative changes that have been made since the demo’s release.

Thank you as always for support thing Shooty and the Catfish project!

- Daniel

shooty and the catfish RPG Maker indie game indie game dev
rpgmgames
rpgmgames

November’s Featured Game: Shooty and the Catfish

DEVELOPER(S): Daniel
ENGINE: RPGMaker MV
GENRE: Adventure, RPG
WARNINGS: Course Language, Gore
SUMMARY: Shooty and the Zaat are a dynamic duo solving monstrous mysteries!

Play the demo here!

Our Interview With The Dev Team Below The Cut!

Keep reading

shootycatfishgame

Guess who got a little interview action this month! B)

Whoever it was that put me forward, first of all thank you, and second of all, what’s wrong with you? Ha ha.

Love you all <3

I cant believe it has been a month since my last update. I have been getting a lot of followers over the last 4 weeks and I just want everyone to know that everything is still going well! I have just been very busy with freelance work.
Most of my...

I cant believe it has been a month since my last update. I have been getting a lot of followers over the last 4 weeks and I just want everyone to know that everything is still going well! I have just been very busy with freelance work.

Most of my work over the last 4 weeks has been back end, tweaking a couple of mechanics (namely the way ammo distribution works) and as you can see above, creating alternate costumes for Shooty.

These costumes (and more to come) can be found as tokens in the environment which can then be taken to Gerkinman in the Nexus bathrooms in exchange for the costumes. They have no impact on gameplay (and wont change Shootys character portrait) but will offer players a degree of customisation to their experience. I hope this is an element people enjoy and that will encourage players to explore, you never know what you will find! I am hoping to add more so if your working on a big RPGM project or have recently finished one and dont mind the idea of your character being featured shoot me a DM!

Another big change is that one of the zones from Area 1 has now been dropped. With playtesting the area really felt like padding as it didnt add much outside of length to the game, so I have put it aside to use in another project down the road. This does have some rather huge implications however as it means that the game is now over half way through development!

image

And thats it for this update, thank you for your patience. I am about half way through my current freelance gig (with the possibility of getting funding for a short film at the end of the month as well which would once again eat into development time should my film be selected), so hopefully I will be able to start tackling this game head on again in a months time. 

Thank you again!

- Daniel 

shooty and the catfish rpgmaker indie game indie game dev

Hello everyone and sorry for the long break between posts, unfortunately that might be a little more common for the next couple of months as I have quite a lot of freelance going on at the moment.

That doesnt mean I haven’t been busy, infact outside of the narrative (a new notch on the progress image down below) the third dungeon (Tall Tall Tower) is now complete which is pretty exciting. Its one of the larger dungeons in the game, though not overly complex, especially compared to the second dungeon in the game. Its full of sad ghosts… sad business ghosts…

image

Next up is Sausage Shrine, the shortest and most direct of the games areas. Just because its short doesnt mean I wont be trying to cram as much content as possible into it however.

I also recieved the last of the tracks from my composer this morning which was awesome. I do have 5 other tracks in the game (for 5 optional bosses) which are being composed by someone else and will tie more into the games Gameboy visuals, but I will talk more about that once I have more details and everything is official with the artist.

Going forward I will be sharing less screens so as to avoid giving less away, but I will try to be more selective about what I end up sharing, keep things interesting.

Until next time when I get to post about sausages and other cured meats, be good to each other and have a good one!

- Daniel

shooty and the catfish indie game RPG Maker pixel art